Rock Band 3, Just How Big Is It_
Published: January 01, 0001
Reading Time: Approx. 8 mins
Music game maestros Harmonix have already promised to “innovate and revolutionize the music genre” with Rock Band
3, but even in the face of that hyperbole, the designers believe “you’ll be surprised at just how big [[link]] this game really is.”(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); https://kotaku.com/rock-band-3-revolutionizes-the-music-genre-this-holiday-5489368 Not only is Rock Band 3 “the next big leap in music gaming,” it’s “the ultimate music game,” according to Dan Teasdale, lead designer on the third iteration of MTV Games’ four-player-plus band title. I know what you’re thinking, “Man making game thinks new game is really great.” But Harmonix has [[link]] expectations of its three previous Rock Band games (and, I suppose, Green Day Rock Band) to outshine and two years worth of development already invested in which to do it.
Will it be
able to teach us how
to play music? What of this “player investment” that will consist of “cool things that will make you keep you coming back to Rock Band 3”? What [[link]] do you need from Rock Band 3 to keep your interest level at 11? https://kotaku.com/rock-band-3-will-teach-you-how-to-play-proper-music-5399206 We’ll be seeing the game soon enough, but keep an eye peeled on the Rock Band web site for a slow leak of details. Rock Band 3 News with Lead Designer Dan Teasdale [Rock Band]